Multiplayer changes
Significant squad user interface changes detailed here
Added round duration and ticket summary at EOR
Advanced squad polish – should be more intuitive
Added back EOR sound for SQDM and TDM
Fixed sound for when climbing ladders
Fixed and issue with some first person weapon sounds
Fixed a swim sound loop error
You should no longer be able to damage a friendly vehicle when sitting in an open position
Grenades now drop to ground if you get killed while attempting to throw it
Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies
You should no longer spawn too close to enemies in TDM and SQDM
Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone).
Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun
Fixed a problem with revived players not being able to get suppressed
Fixed a problem with the camera when being revived in COOP
Spotting VO now plays when spotting from MAV/EOD
End of round now has round statistics like Team tickets and Round time display
Fixed several issues regarding the kill card. It was showing wrong weapons used for the kill
Fixed that sometimes you would be stuck on a black screen when kicked from server
Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag
Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing
Fixed a problem with the bipod deploy sound
Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot
Fixed problems with health bars not displaying health properly when using EOD bots
Fixed a problem with flickering name tags
Fixed a problem where friendlies could damage friendly helicopters
Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice
You should now be able to spot explosives<--die frage tauchte schon häufiger auf.
You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn. For instance your teammate dies right before you are about to spawn<--das ist eine gute nachricht.
Damage from bullets will now continue to cause damage even after the firing user is dead
Fixed several client crashes
Fixed a problem where players could get stuck in the join queue
Fixed the repair icon on the minimap
Deploy parachute now displays the tooltip to deploy parachute when free falling
Fixed some artifacts when using flashlights
Fixed several Xbox 360 specific crashes and freezes
Fixed a problem where a user sometimes could not go into iron sights
Improved shadow rendering
Fixed several issues with friend invites and joins
Vehicle boosts is now a toggle instead of momentary
Fixed several issues with the Hardcore mode
Fixed a few layout problems where the in-game controls and tooltips didn’t match those in the options menu
Removed the possibility to pick up weapons in a EOD bot
Fixed several interpolation issues
Fixed a problem where claymore is flashing in the wrong team color
Subway minimap updated to give better clarity
Fixed an issue where the UI would not show the way to your new unlocks
Increased quality of loading screen images
Tweaked MP rank up parameters
Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds
Fixed a problem where a user can become invulnerable after being resurrected
Fixed a problem where tank turrets would turn too slow
Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission
Fixed a problem with the M60 reload sound
Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill anyone in its falling path
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special circumstances in Singleplayer
Fixed a problem where the enemy would not be able to get a roadkill on a user that was using the SOFLAM
Fix for soldiers disappearing in the mortar killcam
Fixed Laser Guided Missiles missing their targets if the target is moving too fast
Fixed a bug with terrain destruction not being reset on Operation Metro. Caused players to be able to below ground in some situations
Fix for Type88 and the MG36 zoom in animation that was offset when in supported shooting
Fixed a bad logic destruction connection causing clients to crash
Fixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on them
Tweaked the TV guided missile, so it can no longer bounce off objects
Balance Changes
Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry
Increased the damage of Helicopter Miniguns against jeeps
Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control
Increased the damage of the 44 Magnum slightly
Increased the range and minimum damage of the .357 Round from the MP412 Rex
Increased the range of all .45cal and 9mm weapons
Slightly increased the range of the P90 and MP7 and PDW-R<--das war nötig, die dinger waren ja kaum zu gebrauchen.
Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range
Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
Increased the damage and range of the 40mm BUCK rounds
Reduced the damage .50cal weapons do against Helicopters
Updated T90 canister shell tweaks to match Abrams canister shells
Quelle:
http://www.xbox360achievements.org