Du bist nicht angemeldet.

Lieber Besucher, herzlich willkommen bei: FRONT Foren Gaming Community. Falls dies dein erster Besuch auf dieser Seite ist, lies bitte die Hilfe durch. Dort wird dir die Bedienung dieser Seite näher erläutert. Darüber hinaus solltest du dich registrieren, um alle Funktionen dieser Seite nutzen zu können. Benutze das Registrierungsformular, um dich zu registrieren oder informiere dich ausführlich über den Registrierungsvorgang. Falls du dich bereits zu einem früheren Zeitpunkt registriert hast, kannst du dich hier anmelden.

781

Sonntag, 7. September 2008, 19:02

http://www.callofduty.com/board/viewtopic.php?f=27&t=13770

Wow was für infos...alle perks(für fahrzeuge,waffen...),aufsätze,waffen,kampagnen usw. lestst euch mal durch!

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Marius92« (7. September 2008, 19:05)


782

Sonntag, 7. September 2008, 19:11

Nochmal für alle die es nicht mitbekommen haben :rolleyes:

Zitat

Original von SeArG3nT.GuNn3R
Nochmehr Spielszenen:
(Da fliegen ja wirklich Körperteile ab 8o)
http://de.youtube.com/watch?v=QU2zGQlgIns&feature=related
http://de.youtube.com/watch?v=Z0yTWhpyygw&feature=related
http://de.youtube.com/watch?v=Z6idNkZNAP0
http://de.youtube.com/watch?v=z_4JVSh6fEE&feature=related

Das Spiel ist der Hammer 8o


Kleiner Vorgeschmack:
Man kann, mit genügend Munition ein Loch in eine Wand schießen, damit man durchgehen kann, man kann Fahrzeuge abschalten und Bäume hochklettern. Hier ist die Vollständige Liste:

Multiplayer:

Players:
Consoles: 1-18
PC's: 1-32
Co-op: 2-4

Some modes will have 2 players,8,12,and 18.

CoD: WaW will include four-player online co-op for the Xbox 360, PS3, and PC, while the console versions will also allow soldiers to pair up offline for local split-screen gameplay, with "a unique co-op mode for two players" reserved for soldiers waggling on the Wii. However, the game's online focus won't end with simply gunning down enemy soldiers and offering moral support to buddies trying to make it through the game's "darker themes." Activision notes that Call of Duty: World at War will shell out persistent experience points to players participating in both competitive and cooperative online battles, as well as a difficulty curve that will scale depending on "a player's experience rank and rank of the player's friends.




Multiplayer looks a lot like COD4:MW, in regards to the Graphic User Interface and Gameplay. Those who love the predecessor, will feel right at home. Party lobby, load screens, map selection, etc., all look quite familiar.

Perks – Yes, they are indeed back. To answer the overwhelming concern, last I heard, YES, Martyrdom and Juggernaught will be making a return. They will be balanced by counter perks and it’s being discussed whether perks such as Martyrdom & Last Stand will be viable if you do not still have that perk’s tool in your arsenal (Realism v Gameplay).

XP – Experience points are back, you can earn them in MP as well as in Co-op in order to unlock new weapons, attachments, etc. Again, Challenges take the place of online Achievements and will add to your overall XP. Keep in mind, what your skill is in MP, will determine what the AI is in online Co-op. Since you earn XP in Co-op, the better you are, the harder the AI opposition will be!

Maps – The first SP map Maikin Raid was an MP map (not sure of the name). Kind of cool because if you are say… getting shot at in a hut, you can shoot out a wall, jump in the water, and flank your enemy. There was another map with a big building, good short-medium range, and another that was more urban warfare type in the streets. Names at the time were still TBD, so I’m not going to go into specifics on those. The urban street map, was in a night setting though.

Kill Streak Bonus: Yes, they are back. At 3 kills you can launch a spy drone (they did exist in WWII) analogous to the UAV, at 5 kills you can call in an artillery strike, at 7… No one knows what it'll be but I’d bet something will be there to reward the gamer.

Attachments will be back but instead of a red dot sight, you can get an iron cross sight. On what guns and such, I’m not sure… that’s the only one I saw. I’m sure many did indeed exist in WWII and will be present.

Their will be Vehicles in “Certain Gametypes.” Not all Gametypes will include vehicles, so those who like them can play them, and vice-versa.



A flamethrower will be available in the game, and is apparently based off of the design and handling of the armament in Return to Castle Wolfenstein. This lethal weapon can burn the skin off of your enemies.

The player is able to shoot through cover, "with enough bullets, the player causes enough damage to one of the walls to create a hole big enough to walk through."

The game allows you to swim for the first time in the series, although movement will be severely limited, with your character only capable of walking at half speed.

You can use all the nations weapons even if you are on the other nation, just like in COD4, if your playing as an American you can still have a Kar98k in one of your classes.

Their will be 65 lvls(ranks) and will have prestige (# of prestiges n/a).

The Flamethrower is rumored of being a perk but no one knows for sure.

Private matches will be similar to COD4.

Their will be a party system similar to COD4's, The highest amount of players in a party will be 9.

Their will not be a map editor for consoles but their will be one for PC's.

Capture The Flag (CTF), will be making a return to WaW.

Their will be online and single player achivements.

Their will be a create-a-class system similar to COD4's.

Players will be able to climb up trees and snipe from them.

HIER IST DIE OFFIZIELLE WAFFENLISTE VON CoD: WaW SOWIE SÄMTLICHE PERKS, WAFFEN_PERKS UND FAHRZEUG PERKS, ENTNOMMEN AUS DER OFFIZIELLEN SEITE VON CALL OF DUTY: WORLD AT WAR: 8o

Weapons

Americans:

M1A1 Thompson (Screenshot & Trailer & Co-op)
M1A1 Carbine (Screenshot)(Pre-order Announcement) Available at Level 15
M1 Garand (Screenshot & Trailer&Co-op)
Trench Shotgun (Screenshot)
Browning Automatic Rifle (B.A.R) (Co-op Video)
M1903 Springfield (Screenshot)
M1903 Springfield Scoped (Screenshot)
M2 Flamethrower (Screenshot & Trailer & Co-op Video)
M1911 (Also known as Colt 45) (Co-op Video)
Bajonet (Screenshot & Trailer & Co-op)
M9 Bazooka (Co-op Video)
Browning M1919A6 (Screenshot)
M2 Machine Gun (Screenshot)

American Explosives

MK2 Frag Grenade (Screenshot & Trailer & Co-op Video)
Smoke Grenade (Trailer)
Satchel Charges (Screenshot)
Mines (Can't be seen)

Russian Weapons

TT-33 (Screenshot & Trailer)
Mosin Nagant (Screenshot & Trailer)
Mosin Nagant Scoped (Screenshot)
PPSH (71 Round Drum Magazine) (Screenshot)
PPSH (31 Round Banana Magazine) (Trailer)
Bajonet (Trailer & Screenshot)

Russian Explosives

RGD-33 (Trailer & Screenshot)
Molotov Cocktail (Gameplay Video)

German Weapons

P08 Luger (Screenshot)
Kar98 (Screenshot)
Kar98 Scoped (Screenshot)
MP44 (Also known as STG-44) (Screenshot)
MP40 (Screenshot)
MG42 (Screenshot)
MG34 (Screenshot)
Knife (Screenshot)

German Explosives

Stielhandgranate (Screenshot)

Japanese Weapons

Nambu 14 (Screenshot & Trailer & Co-op Video)
Arisaka Type 99(Screenshot & Trailer & Co-op Video)
Type 100 Submachine gun (Screenshot & Trailer & Co-op Video)
Bajonet(Screenshot & Trailer & Co-op Video)
Katana (Screenshot & Trailer)

Japanese Explosives

Kiska Grenade (Screenshot)

British Weapons

Sten SMG (Screenshot)

Perks
Juggernaught - Extra Health
Martydom - Drop a live Grenade when you die
M2 Flamethrower
Bazooka
Pyromaniac - Like Sonic Boom, this perk boosts the damage caused by Molotov Cocktails and the Flamethrower
Satchel Charge - WWII equivelent of the C4
Bouncing Betty - WWII equivelent of the Claymore
Shades - WWII equivelent of the Flasbang
Gas Mask - protects you from the effects of Turban Nurve Gas (a new grenade type in WaW)
Second Chance - Just like Last Stand, When you've been shot you drop to the ground armed only with your pistol to give you a few seconds to take out any enemy before you bleed out. If a team-mate also has Second Chance he can revive you
Fire Proof - Protects you from the Flamethrower & Molotov Cocktail
Dexterety - Lets you reload, arm Bouncing Bettys & prep Molotov Cocktails quicker than normal

Vehicle Perks
Greased Bearing - Speed up the rotation of the tanks main cannon
Ordinance Training - Boosts the firing rate of the tanks main cannon
Water Cooler - Cools down the tanks secondary Machine Gun, allowing you to use it for longer
Lead Foot - Speeds up the speed of the tank
Greased Bearing - Speed up the rotation of the tanks main cannon
Ordinance Training - Boosts the firing rate of the tanks main cannon
Water Cooler - Cools down the tanks secondary Machine Gun, allowing you to use it for longer
Lead Foot - Speeds up the speed of the tank

Weapon Perks
Bipod - Reduces Recoil & Increases Accuracy while going Prone
Bayonet - Lets you attack enemies with your bayonet
Sawn off Shotgun - Reduces the length and weight of your Double barreled Shotgun

Weapon Upgrades/Attachments
Magazine Upgrades - Gives you more magazine capacity, by adding a dual magazine or drum magazine
Silencer & Flash Suppressers - Quiter Shots & Less muzzel Flash.
Sights & Scopes - Aperture Sights. And new sights & Scopes.

Quelle:

http://www.callofduty.com/board/viewtopic.php?f=27&t=13770
"Wo kämen wir hin, wenn alle sagten, wo kämen wir hin, und niemand ginge, um einmal zu schauen, wohin man käme, wenn man ginge." (Kurt Marti)

783

Sonntag, 7. September 2008, 19:25

Nochmal für alles die es nicht mitbekommen haben...

KAMPANGEN.

784

Sonntag, 7. September 2008, 19:43

Wo steht da Kampagne bitte? ?(
"Wo kämen wir hin, wenn alle sagten, wo kämen wir hin, und niemand ginge, um einmal zu schauen, wohin man käme, wenn man ginge." (Kurt Marti)

785

Sonntag, 7. September 2008, 19:49

Zitat



Single Player Campaign:

Makin Raid (Pacific Campaign)

This is what you all have gotten a glimpse of in the trailer that was on the Marketplace this past weekend. It starts with the cut-scene that you’ve heard of, you are on your knees while your buddy takes a cigarette to the eye, followed by a katana blade to the throat. His back is to you when this happens, blood hits the walls, and then the guy comes for you… At this point a fellow soldier comes in and stabs the aggressor to save your skin: Enter actual Gameplay.

From this point forward, you roll through a Japanese village on the shoreline with some comrades. Huts dot the shore with a jungle inland, you fight resistance and make it through the huts and into the jungle… this is where it gets intense. You’re strolling along and all of a sudden a flair goes up where the previous Japanese lying apparently dead, now spring to life – a frantic firefight ensues… followed by “To Be Continued…”
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Palelieu (Pacific Campaign)

Ok again you are fighting the Japanese, as the previous level introduced you to the “surprise tactics” of the enemy, this one expands on that concept – and the feel of COD:WW. This is where the flamethrower comes in handy, real handy as you walk through grasslands with trees around, you constantly need to sweep the area with your torch. The enemy lurks in unlikely spots and you need to flush them out. Hit a tree, and a sniper may drop that is tethered with a rope, sweep some grass, and a guy may spring up screaming while in flames.

This is an essential concept, leave no spot unchecked, slash and burn while keeping a weary eye. Light a fire and watch it travel, know wind direction, and plan where you want that inferno to go! Later in the level you fight for a complex and then participate in a ground battle where tanks are everywhere. Pick up a bazooka and get to work… oh, by the way… this works well while you have an Online Co-op friend sweeping the area with his flamethrower!
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Flying-Boat (unofficial name) (Pacific Campaign)

This level takes place in a sea-plane - the PDY Catalina. Treyarch Studios actually had a company make an exact model of the plane that was assembled at the motion capture studio which was used to replicate the Flying-Boat. They used the mo-cap technology to digitally design the skeleton on the plane, to an inch. With that, they were able to create the plane texturally and graphically, down to a roll of toilet paper in the aft of the plane.

They took it a step further in regards to the animation by hiring a Cirque Du Soleil performer to maneuver from the aft of the plane forward, and vice versa to replicate a soldier rotating from the 2 aft turrets, to the one under the cockpit. At first, the nimble performer did it so quickly that it wasn’t realistic, so they had him do it again to more accurately reflect a soldier lumbering through the plane.

With that, as with the plane, they used that geometry to make a digital model and of course the character you see in game. They showed us a split screen of the performer moving through the wooden skeleton of the plane, next to the video game soldier moving through the COD:WW flying-boat and it was a mirror image. Pretty cool.

Anyways, onto the level itself…

You are in the Pacific and engaging Japanese vessels… well… basically a fleet. Hey, it’s a video game, they have to make it fun, lol. Your Flying-Boat has 3 turrets, two of which are aft on either side, and the other is under the cockpit. Your job is to man the turrets while rotating between each depending on the target. Switching between the turrets is animated (mo-capped) by the Cirque Du Soleil performer and will occur with the press of the Action button.

So, basically you let loose on the turrets and wreak havoc on the opposition, but unlike other games, it isn’t simply getting enough bullets into a boat to sink it. You need to go for the spot lights on the boats first, as that will lessen the flack fire coming your way. Then, shoot at the hull or bridge and cripple it. Damage is specific to the area you target, so if you say… shoot the deck, floorboards will splinter up. It isn’t generic damage where you shoot the boat and different places blow up in sequence regardless of where you are shooting. It’s area specific, which is nice.

While you’re shooting, you’ll realize that you need to lead your target depending on your vector in relation to the boat, it’s easy to see this by watching your bullet path splatter through the surf, which again, is really fun to watch. Targets are a-plenty, and you need to be on your game, the fellas at the Studio make it look easy… but dam, there’s a lot going on in that ocean with seemingly endless targets.

Eventually this level ends like the others with a faded screen and To Be Continued… scrolling across. It looks to be really unique and quite a bit of fun, as a result, is one that I am really looking forward to.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Sniper (unofficial name) (Russian Campaign)

You enter the level as a Russian soldier dizzy and confused, the screen is shaking and everyone around you appears to be dead. Voices of German Infantry can be heard until they eventually appear; the enemy platoon walks past you apparently checking bodies to make sure they are dead. Once they move on, your senses set in and you come back to awareness. Across from you awakens a Russian sniper, who is apparently a higher rank because he guides the mission from here on out. Enter actual Gameplay.

The sniper instructs you to take his rifle since he is unable to wield it, due to a wound. You take the rifle from him and he teaches you how to snipe, waiting for the perfect moment, being the hunter. You hear and see German infantry walking about and he instructs you to wait as a tank rumbles by.

At this point you take aim for your first kill shot and wait until a soldier strafes behind a sitting German, pull the trigger – bang, down the two of them go with a single bullet. You waited and waited, only firing your kill-shot when the roar of planes overhead deafened your shot not to reveal your existence. A dog did take notice however and comes after you and your comrade. In the demo, a skilled hip-shot took down the mutt; perhaps a melee would be even more rewarding.

Your instructor (Russian Sniper) teaches you the art of being a sniper and the thrill of the hunt. How a sniper stalks and takes down his enemy, waiting until the precise moment, hunting your enemy… until… you become the hunted. A German sniper has spotted you while rattling off an ineffective shot. Your leader motions to you and makes a dart for a building; you follow and get in safely through a window.

Not sure of the exact sequence of events here, but you are in the house and spot the building that the German sniper is in. The Russian sniper is playing the role of spotter while you are watching the building intently, there are many windows and the enemy sniper never shows himself for more than an instant in the same window (Also mind you, the window the sniper appears in is totally random, so if you replay the level, it won’t be the same the next time). You have to be quick to the trigger with steady aim, as the enemy sniper is pretty darn difficult to spot and shoot before disappearing – also, because as he appears, he is shooting at you.

You take him down eventually and your shot is heard, bringing enemy infantry to your position. You can hear them outside and then MG fire rains in upon the two of you, among Molotov Cocktails which ignite your inhabitance into an inferno. The only way to go is Up since the enemy has surrounded you. So, you climb the stairs while following your leader, once up top you are on the run when the floor gives way and you fall through catching yourself. The screen starts to flash the trademark Call of Duty red damage pattern when your comrade comes back and pulls you up. You get out and run forward and that was it… To Be Continued scrolled across the screen.

This level which we will dub “Sniper” for the time being, was a real treat since we were the first people on the planet to see it outside of the teams at Treyarch and ATVI. When we arrived, it concluded a span of press weeks where this was not shown to them, it wasn’t ready. We were the first to experience it visually, and it reeked of the essence of the Call of Duty franchise, for those of you whom know what I am speaking.



Nur n paar kleine Spielberichte....aber klingt zusammen mit den ganzen Mp und Waffen Infos genial....wird bestimmt wieder ein geiler Shooter.

Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »Marius92« (7. September 2008, 19:53)


786

Sonntag, 7. September 2008, 20:30

Kanns kaum noch erwarten bis der fünfte Teil rauskommt, wird bestimmt wieder genial daran habe ich nun nach denn ganzen Filmchen keine zweifel :)

hirni

Meister

Beiträge: 2 164

Wohnort: New Vegas

Beruf: Mutantenjäger

  • Nuada GER
  • Private Nachricht senden

787

Sonntag, 7. September 2008, 22:57

ich freu mich wie ein schnitzel.ich finde diese 2.weltkriegs atmosphäre immer geil.ich bin auch ein fan dieser alten waffen,besonders von der KAR98 und der Lee-Enfield.ich liebe karabiner.

788

Montag, 8. September 2008, 09:16

Bei mir wird dieser Teil nicht stehen, kann dieses WW2 nicht mehr sehen.
Bleibe dann doch lieber bei CoD4 :]

789

Montag, 8. September 2008, 13:01

Hallo erstmal..

Ich hätte da noch eine bescheidene Frage.

Ich zocke Call of Duty immer mit meinen Kumpels per System Link (4gg.4 an 2 Konsolen)
Dies funktionierte bislang allerdings nur bei Teil 3. der Serie (welche von Treyarch gemacht wurde).
Bei Teil 2 und 4 konnte man jeweils nur alleine an einer Konsole im System Link zocken.
Nun ist unsere Hoffnung natürlich gross, dass Treyarch diesen Modus (vom Aussterben bedroht) einbaut.

Falls noch nicht ganz klar ist, was ich meine..
-2 Konsolen
-2 Beamer
-8 Personen
-System Link (also muss es ein 4 Spieler Split Screen integriert haben. Dies hatte CoD4 zwar auch, jedoch nicht bei der System Link auswahl).

Kann da schon jemand eine Angabe machen, oder ist da noch nix bekannt.

Danke auf jeden Fall schon mal für die Hilfe..

790

Montag, 8. September 2008, 22:23

Ne da ist noch nichts bekannt,einen 4er online coop wird es geben...aber system link,da weiss ich auch noch nichts.

791

Montag, 8. September 2008, 22:52

Also es wird mindestens einen 2er Coop via Systemlink geben, da uns das so die beiden Entwickler auf der Games Convention präsentiert haben :)

792

Dienstag, 9. September 2008, 07:10

Vielen Dank für eure Antworten.

Ich habe noch ein bisschen Nachgeforscht.
Es ist leider momentan so, dass man die Frage noch nicht abschliessend beantworten kann.
Da sich World at War an der COD 4 Engine bedient, liegt die Vermutung für mich nahe, das wenig Chancen für diesen Modus bestehen. Der Multiplayerpart wird ja anscheinend fast zu 100% von CoD 4 übernommen.

Eigentlich schade, dass dieser Modus langsam aber sicher vom Aussterben bedroht ist.
Die Nachfrage wird wohl auch dementsprechend schwach sein. Ich hingegen finde das es absoluten Spass bringt, in zwei Teams in einem Raum System Link zu zocken. Dazu ist es noch eine willkommene Abwechslung zum Online Part.
Aber leider gab es da in letzter Zeit ausser Halo 3 und COD 3 eigentlich gar nix wo man 4 Spieler Splitscreen und noch System Link zocken kann.

Mal schauen.. World at War wird trotzdem gekauft.

793

Dienstag, 9. September 2008, 13:21

Also ob es einen Systemlink-Coop geben wird weiß ich nicht, aber man kann mit 2-4 Spielern an einer Konsole und online spielen.
"Wo kämen wir hin, wenn alle sagten, wo kämen wir hin, und niemand ginge, um einmal zu schauen, wohin man käme, wenn man ginge." (Kurt Marti)

794

Dienstag, 9. September 2008, 19:25

Hab mal ne Frage bezüglich der Spieleeditionen ! Hab gesehen das Spielegrotte nun Call of Duty WaW anbietet zum Verkauf wollte eingendlich zuschlagen nun meine Frage ob es eine Limited Edition für Deutschland geben wird, weil wenn dann würde ich mir gerne diese vorbestellen ?(

795

Mittwoch, 10. September 2008, 15:39

release - date

gibt es bereits einen offiziellen termin?

Mutmaßungen:
13.11.2008 (laut spielegrotte)
31.12.2008 (laut amazon)

???

796

Mittwoch, 10. September 2008, 15:47

Zitat

Original von lastlight83
gibt es bereits einen offiziellen termin?

Mutmaßungen:
13.11.2008 (laut spielegrotte)
31.12.2008 (laut amazon)

???


Ja der Offizielle Termin ist der 14 November ;)

797

Donnerstag, 11. September 2008, 16:28

sicher? quelle?

798

Donnerstag, 11. September 2008, 16:31

Zitat

Original von lastlight83
sicher? quelle?


Link : http://www.xboxfront.de/news-1591-13161-…War__COD5_.html ;)

799

Freitag, 12. September 2008, 18:33

wow... nur noch 2 monate. hätt nicht gedacht, dass es so fix geht...

800

Montag, 15. September 2008, 21:16

http://ca.youtube.com/watch?v=0G3uOQtivf…great%20quality

Echte Mp Screens.....aber schlechte quali.


Und ein Beta Gewinnspiel:

http://www.gamepro.com/contests/cod5/

Thema bewerten