Der Audi macht schon Laune, aber dafür braucht man wirklich nen H Shifter. Mit Paddles und den langen Schaltpausen ist das einfach nicht das Wahre...
Da sagst was , muss ich direkt mal probieren, bin den sauber c9 bei AC mit h Shifter und Kupplung auf der alten Monza Strecke gefahren, im Oval reißt es dir die Hand ab
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PS3 + PS4 ID: DIRTY-LAP-GER
360 + ONE ID: DIRTY LAP MFR
WIIU ID: DOERTY-LAP-MFR
SWITCH: DIRTY LAP
Gestern war Bruno Spengler wieder am Feedback geben und ausserdem kam das dabei raus:
In summary:
-Every aspect of the car has been improved compared to the 2015 version
-The final version will have better traction and more high speed corner grip
-New data displays are coming
-Flag system is currently being worked on
-Work on VR support has started
-Patch is coming in November
-DTM 2016 cars will be released shortly after the patch
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »AK1504« (25. Oktober 2016, 17:45)
Content (AVAILABLE ONLY FOR BRIT PACK AND / OR SEASON PASS OWNERS):
Cars
Added Ultima GTR Series (Road & Race versions)
Added F-Trainer Series (Novice & Advanced specs)
Added MCR Sports 2000 Series
Added Caterham cars series - 270, 360R, 620R
Tracks
Added Brands Hatch (2 layouts, GP & Indy)
Added Cadwell Park
Added Oulton Park (4 layouts)
Features & Fixes
Added Radio Spotter feature
Improved vehicled shaders & applied to all older cars along with skin adjustments
Adjusted rear wing efficiency on Montana, StockV8, Boxer Cup, Superkart, Ultima GTR
Adjusted tires on F-V12, Montana, StockV8, Boxer Cup, Ultima GTR
Adjusted AI Torque Stab in all cars to reduce their excessive stability when in contact with player car
Added Vehicle Configuration menu to Vehicle Showroom
DynHUD: Improved Delta widget functionality in Time Trial mode
Updated vehicle shaders
Added new batch of community drivers
F-Vee: Main LOD optimization for better performance / lower memory load
Metalmoro: Main LOD optimization for better performance / lower memory load
Boxer Cup: Adjusted mirror position
SuperV8: Added configuration option for cockpit type
EDIT: V1.1.1 hotfix now added for the following:
Corrected multiplayer mismatch with both Brands Hatch layouts
Adjusted F-Trainers, Caterhams fuel consumption
Adjusted camber gain in Caterham 270
Automobilista | Singleplayer | Caterham 360R @ Brands Hatch GP
Sieht interessant aus, muss ich mir mal näher anschauen.
Scheinen ja viele Strecken aus Brasilien dabei zu sein (ok kein Wunder, Reiza kommt ja anscheinend aus Brasilien ), aber gefällt mir mal andere Strecken zu sehen als immer nur die "Standard" Strecken.
Porsche 911 GT3 RS
Porsche 718 Spyder RS
Porsche Cayman GT4
Porsche 718 Boxster S Manual Transmission
Porsche 718 Boxster S PDK
Porsche 919 Hybrid 2015
Porsche 911 GT1
Porsche 962c long tail
Porsche 962c short tail
Changelog
ACHTUNG SPOILER! Hier klicken um einzusehen
1.10
- New Porsche 718 Boxster S Manual gearbox (Porsche Pack #2 DLC)
- New Porsche 718 Boxster S PDK gearbox (Porsche Pack #2 DLC)
- New Porsche Cayman GT4 (street version) (Porsche Pack #2 DLC)
- New Porsche 911 GT3 RS (street 991 version) (Porsche Pack #2 DLC)
- New Porsche 718 Spyder RS60 1960 (Porsche Pack #2 DLC)
- New Porsche 962C Short Tail 1985 (Porsche Pack #2 DLC)
- New Porsche 962C Long Tail 1987 (Porsche Pack #2 DLC)
- New Porsche 911 GT1-98 1998 (Porsche Pack #2 DLC)
- New Porsche 919 Hybrid 2015 (Porsche Pack #2 DLC)
- New Porsche Cayenne Turbo S (free bonus car)
- Improved Porsche 911 Carrera S electronics
- Improved Porsche 918 Spyder electronics
- V10 street tyres for BMW M4 and Corvette C7 Stingray for comparison reasons (v10 still beta)
- V10 street tyres performance improvements
- V10 tyres for McLaren F1 GTR
- V10 tyres for Mercedes C9
- Improved Porsche 917/30 physics with more accurate data from homologation papers.
- Corrected typos on Porsche Cayman GT4 Clubsport rear suspension toe link
- Added vertical wing ("fin") simulation in Porsche 917/30
- VR: now cockpit camera position is always on the driver eye position (this is overridden by the onboard camera settings)
- Fixed WBCAR_TOP_FRONT not being modified by RIM_OFFSET
- Fixed CX_MULT only using the last value in the INI for every compound
- Added BRAKE_DX_MOD parameter to have slip ratio vs FX curve different on the brake side
- Fixed some too low turbo volumes
- Improved FXX K downshift sound
- Added electronics tab in the car setup
- Fixed ERS energy deployment wasn't resetting in Hotlap mode
- Body work has now some flexibility when colliding with ground
- Improved tyre load formula
- Fixed Lock Controls penalty when player is AFK during race start
- Added brake pressure setup options for all cars
- Added vertical wings ("Fins") simulation
- Added Energy deployment limit from a single front MGU
- Added majorly IMO tyres temperature to shared memory
- Fixed Porsche Panamera wrong alignment setup options
- Fixed Lamborghini Miura long pitstop refueling time
- Fixed Lamborghini Countach S1 long pitstop refueling time
- Fixed rear damping ratio in Car Engineer app
- Fixed Autoshifter shifting too early in race start
- python new functions and members
- getTrackLength()
- Fixed Default ABS/TC and current ABS/TC level not being synchronized
- Tyre explosion temperature is now configurable by modders by using the optional section in tyres.ini :
[EXPLOSION]
TEMPERATURE=350
- Gamepad can now use legacy code for vibrations and speed sensitivity by setting USE_LEGACY_CODE=1 in system/cfg/assetto_corsa.ini
- Enabled camera shake and g-force movements for OculusVR
Und endlich der Bremsdruck einstellbar... Jetzt müssen nur noch alle Buttons am Wheel gehen und ich wäre zufrieden... Also nochmal 2 Jahre warten lol
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